#ifndef GAMEOBJECT_H
#define GAMEOBJECT_H

class GameObject
{
public:
	GameObject(void);
	//setters and getters
	float X(){return xPos;}
	void X( float setX){xPos = setX;}
	float Y(){return yPos;}
	void Y( float setY){yPos = setY;}
protected:
	float xPos;
	float yPos;
};

#endif //GAMEOBJECT_H